Capcom’s Bold Resurrection: A Hands-On Preview of Onimusha: Way of the Sword on PS5 Pro

By Global Gaming Desk
Published: February 20, 2026


Main Facts: The Return of a Legendary Franchise

Capcom is officially breathing new life into one of its most celebrated historical-horror franchises with Onimusha: Way of the Sword. Following a comprehensive three-hour hands-on preview session on the PlayStation 5 Pro, the title emerges as a masterclass in modernizing a classic IP.

Onimusha: Way of the Sword (PS5) hands-on – Capcom’s samurai comeback is far stranger and more ambitious…

At the helm of this supernatural retelling is a new protagonist: Miyamoto Musashi, the legendary real-life swordsman of the late Sengoku and early Edo periods. Built using Capcom’s proprietary RE Engine—the same powerhouse behind Resident Evil Requiem and PragmataOnimusha: Way of the Sword seamlessly blends historical atmosphere, grueling samurai action, and grotesque, body-horror mythology.

The game retains core signatures of the original series, including the iconic Oni Gauntlet and tense tactical swordplay, while expanding its scope to incorporate modern open-world exploration, dynamic combat mechanics, and stunning visual fidelity.

Onimusha: Way of the Sword (PS5) hands-on – Capcom’s samurai comeback is far stranger and more ambitious…

Chronology: The Journey From Temple to Pocket Dimensions

The hands-on demonstration offered a structured look into the early hours of the game, mapping out a clear narrative and exploratory progression:

  • The Inciting Incident: The demo opens inside a demon-infested temple, immediately establishing the stakes before the primary villains vanish, forcing a reluctant Miyamoto Musashi into a high-stakes pursuit.
  • The Corrupted Village: Musashi’s chase leads through a horrifyingly warped village. The streets are cracked and unnaturally distorted, and the local population has been petrified into tortured, coral-like stone statues frozen mid-scream.
  • Entering the Genma Dimension: Following a trail of supernatural breadcrumbs, Musashi discovers a tear in reality. Utilizing ‘Oni Vision,’ he steps into the Genma pocket dimension—a surreal, floating landscape of fragmented rock and suspended wooden structures. Here, players use puzzle mechanics, shooting arrows into glowing orbs to absorb energy and reconstruct collapsed pathways.
  • The Streets of Kyoto: Returning to the physical world, the gameplay shifts to a broader exploration of Edo-era Kyoto. Players navigate crowded markets, bustling shops, and zombie-infested alleyways to systematically purge Oni infestations, culminating in massive, multi-tiered boss encounters.

Supporting Data & Technical Breakdown: Powering the RE Engine

The transition of Onimusha into the modern hardware ecosystem highlights Capcom’s technical prowess. Running on the PS5 Pro, Way of the Sword delivers breathtaking visual density and fluid performance:

Onimusha: Way of the Sword (PS5) hands-on – Capcom’s samurai comeback is far stranger and more ambitious…
  • Engine Performance: Capcom’s RE Engine renders the decaying, coral-like architecture and wet, inky shadows of demonic entities with startling clarity, maintaining a smooth framerate even during chaotic multi-enemy skirmishes.
  • Combat Metrics: The combat rhythm is designed to be faster and more expressive than traditional Soulslike titles. While parries, counters, and timed blocks remain vital, the penalty for a mistimed parry is forgiving enough to allow recovery, prioritizing cinematic momentum over punishing trial-and-error.
  • Resource Economy: Defeated enemies yield colored souls via the Oni Gauntlet. Blue souls, for instance, directly feed the Oni Armament Meter, turning every engagement into a high-stakes calculation of risk versus reward.
  • Exploration Scope: Beyond linear combat arenas, the game features hidden caches, weapon-crafting materials, stat upgrades, and branching side stories tucked away in Kyoto’s side alleys, substantially widening the playtime compared to earlier franchise entries.

Official Responses and Creative Vision

Speaking on the developmental philosophy behind Way of the Sword, Capcom’s design team emphasized the importance of maintaining the series’ signature eccentricities. Onimusha has never belonged entirely to one genre; it exists in a unique intersection of historical drama, pure action, and grotesque horror.

Early boss reveals showcase this distinct creative vision, featuring creatures that are simultaneously terrifying and bizarrely theatrical:

Onimusha: Way of the Sword (PS5) hands-on – Capcom’s samurai comeback is far stranger and more ambitious…
  • Daidara (The Slavering Glutton): A massive, horned ball of black fur, teeth, and insatiable hunger that encapsulates the grotesque absurdity of classic monster design.
  • Rashogan (The Wish Warper): A towering monstrosity constructed from stitched-together arms, capable of ripping chunks out of the environment and hurling entire buildings at the player.
  • Byakue (Hundred Defilements): A ghostly, elegant samurai shrouded in fluttering layers of sacred prayers, representing a more traditional yet hauntingly atmospheric duel.

Critically, the reimagined Miyamoto Musashi stands apart from the stoic, silent protagonists of the past. Described as playful, confident, and begrudgingly heroic, Musashi’s expressive animations and wry banter with the demons he slaughters inject much-needed personality into the narrative.


Implications: What Way of the Sword Means for Capcom and the Action Genre

The revival of Onimusha carries significant weight for both Capcom and the broader landscape of character-action games:

Onimusha: Way of the Sword (PS5) hands-on – Capcom’s samurai comeback is far stranger and more ambitious…
  1. Bridging Generations of Action Design: By fusing the deliberate, reactive tension of titles like Sekiro with the expressive, high-mobility combo strings found in Devil May Cry and Ninja Gaiden, Capcom has carved out a distinct middle ground that appeals to both hardcore veterans and modern action fans.
  2. The Evolution of Franchise Structures: Moving away from strictly linear level designs toward a more exploratory, mission-based Kyoto hub structure gives Onimusha room to grow. However, it also introduces the risk of repetitive "zone-clearing" loops, a hurdle Capcom must successfully navigate across the full game.
  3. A Benchmark for Classic Revivals: Following the massive critical and commercial success of modern Resident Evil and Monster Hunter titles, Way of the Sword proves that Capcom can successfully unearth dormant legacy IPs without stripping away the specific brand of weirdness that made them beloved in the first place.

As development continues toward its final release, Onimusha: Way of the Sword stands poised to remind players why supernatural samurai horror remains a vital, thrilling pillar of video game artistry.

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